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Nestor Smirnov
Nestor Smirnov

Skyrim Alternate Start Best Choice

Updated September 23rd, 2020 by Charles Burgar: With almost a decade passing since Skyrim first released, the talented and passionate modding community has not stopped updating this classic RPG. Thousands of new mods are either updated or created to make Skyrim even better, and the Alternate Start mod is no exception. Other mods have taken advantage of this mod while Alternate Start itself has seen some fixes. Listing only ten starts just doesn't cut it anymore, so we went ahead and added five more alternate start options that players should experience on their next modded adventure.

Skyrim Alternate Start Best Choice


This alternate start begins with a quest that asks the player to retrieve the Jagged Crown, paving the way for the rest of the story. Stormcloaks or Imperials are options players can choose from character creation, letting them get into some intense combat encounters at the very beginning of the game.

No introduction quest guides the player through the world. New arrivals have the clothes on their back, a few Septims in their pocket, and a neutral affinity with every faction in Skyrim. From there, the world is fully open to explore. Players aren't forced to talk to the Jarl of Whiterun or slay dragons. Instead, players are in full control over their destiny. This simple intro allows for any character start, making it the best start in the whole mod.

Provides Alternate start, Quick start, Normal start options. When you use one of the alternate start paths, there are over 800 dialogue edits, with voice and lip sync, so your character is no longer the mother/father of Shaun (or even a Vault Dweller, if you want). Great for role players.

Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!

Shlongs of Skyrim (ugh, yes, there really is a mod about that) - This has been reported to completely mess up the cart ride for the vanilla start option. If you're going to use that mod, it is best to wait until you're off the carts and inside the keep before installing it.

This issue has been reported on occasion to occur in conjunction with Immersive Armors.Immersive Armors has a toggle switch within its MCM menu that should resolve this problem while using an alternate start mod.

You will start off with the fully furnished house of your choice in one of 4 major cities. Windhelm is not included due to the quest that interacts directly with the house there. Raven Rock is similarly not included due to the attached quest involved with acquiring that property.

You and Erik have lived in Rorikstead all your lives and have been the best of friends since Mralki took you in. Farming isn't a bad life, but ever since Lokir started telling all those stories about a life of adventure, it's all you two have talked about for months. Erik's father has finally given his blessing and the two of you are finally geared up and ready to depart!

Can we possibly get an alternate Werewolf start that doesn't involve joining the Companions? Something to the effect of "I'm a vampire in a secluded lair" except obviously you're a guildless, unaligned werewolf. I'd like to be a werewolf, but I don't wanna have to go through the Companion's questline to get there.

The Dragonborn starts off in a cell in the Abandoned Prison. In it is a statue of Mara that, if talked to, will ask them how their new life shall begin. All races other than Wood Elf get special options unique to their race. Once chosen, the Dragonborn must sleep in the bed and their new life will begin. Despite making a choice, it is not final until you activate the bed, and therefore going back to the statue of Mara and reactivating it will allow you to change the decision, which can be useful to get lockpicks as if you ask to escape, you will be given lockpicks and then you may change your mind but will still have the lockpicks.

Redux SE is a lesser-known, lightweight alternative that adds not only a short-stringed alternate start but also its own original parallel to the main quest. The mod essentially sidelines the dragon crisis away from the gamer's critical path and provides a roleplay-friendly alternative.

At the game's start, they awaken inside the metaphysical depths of a dark pit and crawl their way out through piles of charred corpses. A mysterious entity, The Ynahlum, sets down users' backstory and motives through cryptic dialog choices.

This is by far the best I've found when it comes to different start options. The only background story you can't get away from is during the character creation. Basicly some point in life you did have a boy/girl friend.

This Fallout 4 alternative start mod is one of the most lore-friendly ones you'll find in the section. It offers a vast number of choices, and you can begin playing as a Ranger, a member of Enclave, The Institute and so on. More role-playing options beyond the Sole Survival gameplay were added, to keep the immersionremains intact.

One of the roughest Fallout 4 alternate start mods. Don't expect to play as charismatic and smart characters that can be role models for the kids. The mod is about being brutal, intense and always in search for scrap and food to get you through the day. Experience from an entirely different story angle guaranteed.

This issue has been reported on occasion to occur in conjunction with Immersive Armors.Immersive Armors has a toggle switch within its MCM menu that should resolve this problem while using an alternate start mod.

Skyrim hit its tenth birthday recently, and a list of the best Skyrim mods remains as useful as ever. More useful, even, given that hundreds of new mods are still being released for the fantasy RPG every week. If you're planning on starting the game fresh, or just looking for something new to add to your existing mod mountain, you should find something worth your time below.

Although it's not urgent, I think it is important. Our policies strongly affirm some basic commitments with respect to copyright law and licensing. Can anyone give me a suggestion? Maybe 1) JR, you can/should design some specific proposals for changes in a sandbox; 2) Let's start a discussion on this as a new topic, either here or on the Administrator's Noticeboard; or 3) A more knowledgeable/experiences member of our community is willing to take the or a key/driving role in moving this forward. 4) I think we've heard you well enough for now, JR. It might be best to let the community take it up (or not) according to its collective wisdom! 350c69d7ab


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